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Hmm.Just a side note:
Why would one put the edgesTex map into a Color2bump node? It works directly piped into the materials bump slot does it not? At least it used to.
This will get you round corners and I think viscorbel needs something else.
Best regards,
Vlado
Which again brings up the question, once VRayDirt (with inverted normals) works in the bump slot, would it create round corners too? Or could it be set to do that?
Which again brings up the question, once VRayDirt (with inverted normals) works in the bump slot, would it create round corners too? Or could it be set to do that?
Probably not. It would produce a gradient near the edge, but I doubt that it would look anything like round corners.
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