Hi Guys,
It has been so long since I kind of struggle with ocean shader with Vray.
My approach is usually a noise in a plane to generate the higher waves and then a vray displacement to create the smaller waves.
I do get a somewhat descent result with a simple material setting a reflective material with black diffuse and a white color in reflection with fresnel ON.
Now I really want to also see the transluscent water in some areas the greenish tint u get , I have tried with the normal translucency option but I get some weird problems.
Without the vray displacement on I get the results as expected but when I turn on the vray displacement the translucency goes away alltogether. That is really weird and I have no idea why is that happening.
Could anyway shed some light on how to achieve a more realistic ocean/water shader? Or what techniques do u usually use to get that done?
cheers
It has been so long since I kind of struggle with ocean shader with Vray.
My approach is usually a noise in a plane to generate the higher waves and then a vray displacement to create the smaller waves.
I do get a somewhat descent result with a simple material setting a reflective material with black diffuse and a white color in reflection with fresnel ON.
Now I really want to also see the transluscent water in some areas the greenish tint u get , I have tried with the normal translucency option but I get some weird problems.
Without the vray displacement on I get the results as expected but when I turn on the vray displacement the translucency goes away alltogether. That is really weird and I have no idea why is that happening.
Could anyway shed some light on how to achieve a more realistic ocean/water shader? Or what techniques do u usually use to get that done?
cheers
Comment