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3ds max 2014 - new features:
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Populate does look great. We played around (briefly) with Project Gelato (or whatever the heck it was called) and it had promise. Never as straightforward as it seems though!
(I seem to recall that the choice of characters/textures was severely limited)Kind Regards,
Richard Birket
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http://www.blinkimage.com
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i like that they have finally enabled some kind of camera view pan and zoom capability. Its a pain having to switch to open gl which had the zoom function for years. I'd have to say though except for a one or two items the updates to max and maya are underwhelming.
V Miller
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Originally posted by tricky View PostPopulate does look great. We played around (briefly) with Project Gelato (or whatever the heck it was called) and it had promise. Never as straightforward as it seems though!
(I seem to recall that the choice of characters/textures was severely limited)
Project Pinocchio is for creating various detailed characters
http://labs.autodesk.com/technologies/pinocchioKind Regards,
Morne
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When is 2014 planning to be available? and how long before vray is compatible?
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So when is it's planned release? I have a new project gearing up that is going to need a lot of camera matching. Would love to have the perspective feature in hand by then.
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My subscription expires at April 8. Hope to be released it before. :P:: twitter :: Portfolio :: My 3D Products :: ...and ::
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Originally posted by sandykoufax View PostMy subscription expires at April 8. Hope to be released it before. :PBobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
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- NVIDIA GeForce RTX 4090
- ​Windows 11 Pro
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Originally posted by instinct View Post2014 is a binary compatible release. So although many plugins (probably including vray) will need some changes here and there it does work right away basically.
Regards,
Thorsten
cool, good to knowLuke Szeflinski
:: www.lukx.com cgi
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Originally posted by sandykoufax View PostIn 2014, Caddy control UI can be off.
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