Originally posted by vlado
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It would be pretty great if Vray had a tool that managed gamma locally for an entire scene. For example normals are always in gamma 1, at least in my travels. I can't think of a scenario where you'd want anything different.
Most of my problems would be solved if we could get a list view of all the map types, with a global gamma override per map type. I have no idea how hard this is to make. I could tell normals, reflection maps, and opacity maps to be gamma 1.0, diffuse and etc to 2.2 all within 1 rollout instead of the hundreds of maps in a big scene. Heck even a script that goes through and does it, because it seems like an always necessary step in using it correctly. I left HDRI out because the current implementation turned out to be better than anything I could have imagined. I'm just the end user. This would also get around having to enter weird gammas in the max override like 4.4, .454, or 3.4 to get a gamma to the 2.2 you wanted... it's just a headache. (And I know it's a max problem not a vray problem but it's confusing regardless.)
I don't know what goes on under the hood, and I don't know the theory behind the math. I just know things don't always seem to sync up perfectly in various workflows. Probably I am doing something wrong, but I've been trying to sort all this out for 8 years it seems. I appreciate the total control that vray gives me, but finding the 'reference' point which is the correct setup so you know how to deviate from it is the meat for my potatoes. I've tried all of them in this thread and for example fog color seems to be immune to gamma changes, or it's just odd to use for me.
I am certain most of the problems are with max itself, and I can see Autodesk not wanting to fix a lot of them. I thank you for your time and patience with us as we try to understand how it all fits together.
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