Originally posted by grantwarwick
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Grant Warwick- Mastering Vray: Material Ideas Needed.
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Originally posted by tricky View PostJust watched through your video whilst I was waiting for a render to complete. Great job so far fella! What I really was thankful for is that it follows what I have been trying myself from a few recent threads on this forum (thanks for everybody's help). It was just far easier to see cause and effect in a vid.
One little question though. In the first half of the vid, you were using 1-4 for the image sampler. I blinked and you had changed it to 1-8 (which obviously increased noise on the shadows and reflections, but also sped up the rendering). Why did you do this when 1-4 seemed to be working OK? By upping it, it meant you needed to increase subdivs on lights and materials to get back to where you were with 1-4.
It was a very simple scene, 8-25 is a more realistic value when using textures and hdrs. I simply didn't want to jump into lesson 2 with enormously different settings.admin@masteringcgi.com.au
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Mastering CGI
CGSociety Folio
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Mastering V-Ray Thread
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Originally posted by grantwarwick View PostEmail the scene to me at
admin@sathe.com.au
This may be one of those rare cases where you need to adjust the noise threshold (Not the same as CLR threshold)
I'm also up for testing Adaptive Subdivision again and potentially starting a shit storm haha
I would like to get his agreement before sending the scene...unless you have it already.
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I use cg-source hdrs and haven't bought peters for a while now unfortunately, however he is going to allow me to package a watermarked HDR in with the lesson on tone mapping.
Probably best to wait though.admin@masteringcgi.com.au
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Mastering CGI
CGSociety Folio
CREAM Studios
Mastering V-Ray Thread
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Originally posted by grantwarwick View PostIt was a very simple scene, 8-25 is a more realistic value when using textures and hdrs. I simply didn't want to jump into lesson 2 with enormously different settings.Kind Regards,
Richard Birket
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Originally posted by tricky View PostOK. I was almost under the impression that changing values to anything other than 1-4 was largely pointless. I therefore bow to your superior knowledge and can' wait for the next instalment!admin@masteringcgi.com.au
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Mastering CGI
CGSociety Folio
CREAM Studios
Mastering V-Ray Thread
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Originally posted by grantwarwick View PostIt was a very simple scene, 8-25 is a more realistic value when using textures and hdrs. I simply didn't want to jump into lesson 2 with enormously different settings.
RENDER REGION IN THE CENTER ONLY:
8-25 definitively make a HUGE difference, in both quality and render time.
Just the specular remain noisy at this stage, AA sample rate is gone pure blue.
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Originally posted by grantwarwick View PostI use cg-source hdrs and haven't bought peters for a while now unfortunately, however he is going to allow me to package a watermarked HDR in with the lesson on tone mapping.
Probably best to wait though.
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I'm still fuzzy on adjusting the Adaptive DMC sampler. It's easy enough to understand that you want to smooth out your lighting & reflections to ease the sampler in the work is has to do. But how do you figure when to up min/max subdivs vs adjusting the clr thresh?
I suppose in due time we will find outBrendan Coyle | www.brendancoyle.com
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Here's a real project I am working on, using what I have learned in the first video. Although I am seeing some red and yellow, I now know what to do to dial it in more. I started off with mostly red, which is to many samples, to mostly blue. Also, I carved an hour off the render time. One question: most of the red is coming from vray light materials and unless I turn on Direct Illumination, I don't have access to subdivisions. So, the question is, is turning on Direct Illumination good practice?
Bobby Parker
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Originally posted by Raven View PostHere is my test with one from Paul Debevec's time laps. Also a sunset.
Have not changed any of Grants settings.
Just getting some AA issues around the objects edges and shadow edges.
That fixes by changing Clr Thresh to 0.015
Will share the scene asap I found time to clean it up.
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Originally posted by glorybound View PostHere's a real project I am working on, using what I have learned in the first video. Although I am seeing some red and yellow, I now know what to do to dial it in more. I started off with mostly red, which is to many samples, to mostly blue. Also, I carved an hour off the render time. One question: most of the red is coming from vray light materials and unless I turn on Direct Illumination, I don't have access to subdivisions. So, the question is, is turning on Direct Illumination good practice?
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