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Grant Warwick- Mastering Vray: Material Ideas Needed.
It a great way to build up the excitement / anticipation!
I just don't feel great about taking money before I'm happy with them but with that being said, you will still get every single material I release over time, of course I can manually supply WIP's to people but I'm trying to avoid that cluster fuck.
How do you all feel about pre purchasing a week before being sent the materials?
By releasing the materials as I create/finish them at least this curbs piracy somewhat as they will always be trailing with no set package to be released.
Now usually I only use Bercon OR textures (rarely together) as it simplifies the shader networks but occasionally you can use bercon to enhance textures you already have.
An example of this is using bercon's distortion to seamlessly tile textures, a trick I've only recently begun to exploit with promising results.
Also notice the correct usage of glossy maps in the pitted areas giving the metal a solid and worn out feel.
I've used a texture to blend in a dust shader with a vray dirt map.
Last edited by grantwarwick; 22-11-2013, 12:45 PM.
Next up, I will show an early wip of Pixars skin material which behaves a little less predictably at the moment, but when under "correct" lighting simulates the soft, rubbery feel they have conveyed for years.
I've had over 70 pre order requests now, this shit is getting a bit out of control and I really didn't expect it. (Figured I'd sell max 50 to you hardcore vray guys) so sorry if I haven't responded to your PM's, I have read all of them and anyone who has asked to make it should be fine for the first 50.
I'm going to start taking orders tomorrow, please email me at admin@sathe.com.au, I will provide you with information on how to purchase.
First WIP, unfortunately I already created this bastard a couple of years ago EXACTLY but lost everything in a hard drive failure.
the values have to be tweaked very tightly or the translucency throws out wrong colors.
Now usually I only use Bercon OR textures (rarely together) as it simplifies the shader networks but occasionally you can use bercon to enhance textures you already have.
An example of this is using bercon's distortion to seamlessly tile textures, a trick I've only recently begun to exploit with promising results.
Also notice the correct usage of glossy maps in the pitted areas giving the metal a solid and worn out feel.
I've used a texture to blend in a dust shader with a vray dirt map.
I'm not sure if you responded previously. My question was whether this first pre-sale round of materials will be available as a .vrmat format. Thanks,
Andy
Hey Andy, I did in fact answer your question haha!
At first, no, but I do 100% plan on converting them to this format however I currently am having a few issues with the system. For one you can't convert them to your Apps native Vray shader (or can you ?)which is problematic because the whole idea of these materials is to give you a well refined and detailed base to build and learn upon.
Until I figure out the best approach to solve this, the materials will be in 3dsmax 2012 format.
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