also, all my passes are clean, so there isn't anything calling out as an issue
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Grant Warwick- Mastering Vray: Material Ideas Needed.
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Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- ​Windows 11 Pro
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Originally posted by glorybound View PostI am using the method on my current project. I do have a question.... I am using an HDRI and a VraySun and what's in shadow is nice and blue, but in sun it's yellowish green. I increased the subdivs on both the material and the sun/hdri, but it is still yellow. What should I look into to tune this up? My subdivs on the sun/hdri/material is 200
Does your hdri have a sun source?
It sounds like there are 2 sun sources that are competing against each other.
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Originally posted by glorybound View PostI am using the method on my current project. I do have a question.... I am using an HDRI and a VraySun and what's in shadow is nice and blue, but in sun it's yellowish green. I increased the subdivs on both the material and the sun/hdri, but it is still yellow. What should I look into to tune this up? My subdivs on the sun/hdri/material is 200
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Originally posted by joconnell View Postcolour threhold in the aaBobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- ​Windows 11 Pro
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Yeah indeed. You've got two different thresholds - DMC is for the raw data that your light, gi and materials sample, the AA one is the threshold for the final colour values that come back for each pixel. You can often get bright areas in the sample rate just as the AA sampler is having a hard time dealing with really big ranges of brightness changes - it can look fine in your elements (often it's kind of burnt out) but vray's sampler is still freaking that each new sample it's adding in is making more of a difference than your colour threshold is asking for.
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Originally posted by Morne View PostGrant, how many more materials are you planning on making for the current subscribers?
Now that I'm officially out of my full time job, my time has been freed up immensely. I do apologise for not releasing more materials but I will make up for it by the end of course.
I'm assuming I'll be able to drop at least another 20-40 materials
Originally posted by glorybound View PostI am using the method on my current project. I do have a question.... I am using an HDRI and a VraySun and what's in shadow is nice and blue, but in sun it's yellowish green. I increased the subdivs on both the material and the sun/hdri, but it is still yellow. What should I look into to tune this up? My subdivs on the sun/hdri/material is 200admin@masteringcgi.com.au
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Mastering CGI
CGSociety Folio
CREAM Studios
Mastering V-Ray Thread
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Originally posted by grantwarwick View PostHey mate,
Now that I'm officially out of my full time job, my time has been freed up immensely. I do apologise for not releasing more materials but I will make up for it by the end of course.
I'm assuming I'll be able to drop at least another 20-40 materialsOriginally posted by grantwarwick View PostAnybody who pitches a material / or materials to me, including attaching reference images to this thread, that I use in the production will receive the shader for free when packaged into my series.
Thanks, looking forward to more materials
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Originally posted by voltron7 View PostHave you yet compiled any running list of the user requested materials?
Thanks, looking forward to more materials
I'm preparing the next material release so I'm going to try and get a few user requested materials in!admin@masteringcgi.com.au
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Hi Grant,
If you need suggestions for materials then we need a rusty Corten steel material for use on large objects at a distance - 2.5 * 5 meter boards. But at the same time could be used for close-ups
http://upload.wikimedia.org/wikipedi...ort_Corten.JPG
http://eng.golmat.co.il/GImages/SubCats/77.JPG
http://www.cdsmetalwork.ie/wordpress.../06/CORTEN.jpg
http://www.joelsroofingandgutter.com...teelsiding.jpg
http://eng.golmat.co.il/GImages/SubCats/77.JPG
http://2.bp.blogspot.com/_13Q5gTx0XO...teelDetalj.jpg
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Originally posted by Preisler View PostHi Grant,
If you need suggestions for materials then we need a rusty Corten steel material for use on large objects at a distance - 2.5 * 5 meter boards. But at the same time could be used for close-ups
http://upload.wikimedia.org/wikipedi...ort_Corten.JPG
http://eng.golmat.co.il/GImages/SubCats/77.JPG
http://www.cdsmetalwork.ie/wordpress.../06/CORTEN.jpg
http://www.joelsroofingandgutter.com...teelsiding.jpg
http://eng.golmat.co.il/GImages/SubCats/77.JPG
http://2.bp.blogspot.com/_13Q5gTx0XO...teelDetalj.jpg
admin@masteringcgi.com.au
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Great news Grant!
...love the rusting steel too!
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Originally posted by Preisler View PostGreat news Grant!
...love the rusting steel too!
You could always blend some maps over the top of the diffuse/glossiness to get the streaks.admin@masteringcgi.com.au
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Originally posted by Morne View PostLooks great Grant.
What happened to part2 of the latest video you were doing?
I've had like 5-6 people say they didn't get it. My brother is managing the mailing list now and he says nothing is wrong but honestly it's starting to annoy me now. I'll double check for you.
Procedural concrete
admin@masteringcgi.com.au
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Mastering CGI
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