Hello!
Here are the side-by-side renders of Blinn and GGX. First two rendered with a glossy of .8. Render times almost identical.
As you can see the GGX appears softer so I've been upping the glossiness by about .05-.1 to get it back towards where the Blinn/Ward was looking. The third image is the GGX BRDF rendered with a glossiness of .9 for example.
I think the edges of object with the GGX shader looks hawt. Also I reckon the GGX shader at .8 looks so much more like plastic than I've ever come up with with Blinn.

Edit: added ward @ .8 for comparison.
Here are the side-by-side renders of Blinn and GGX. First two rendered with a glossy of .8. Render times almost identical.
As you can see the GGX appears softer so I've been upping the glossiness by about .05-.1 to get it back towards where the Blinn/Ward was looking. The third image is the GGX BRDF rendered with a glossiness of .9 for example.
I think the edges of object with the GGX shader looks hawt. Also I reckon the GGX shader at .8 looks so much more like plastic than I've ever come up with with Blinn.
Edit: added ward @ .8 for comparison.
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