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I am keen to know more details about the presentation and how Vray is used in Pacific Rim....Also curious about the reason they picked Max over Maya when it comes to integrating Vray into their pipeline?
I am keen to know more details about the presentation and how Vray is used in Pacific Rim....Also curious about the reason they picked Max over Maya when it comes to integrating Vray into their pipeline?
Max = less bugs, more stable, less to code, more of a all in one package + vray is more supported on Max.
Max = less bugs, more stable, less to code, more of a all in one package + vray is more supported on Max.
I heard that some of their top artists like to use max hence vray. Which kind of suprises me, since ILM is all Linux and custom software all around When it comes to stability in max/maya I think they are equal in that both break and both are written by people and people make mistakes
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