Recently switched to 3ds max 2014 and first thing I noticed that under Gamma/LUT Setup the Input and Output Gamma Settings are missing and are replaced with a new automatic system.
In 3ds max 2012 I was used to go with 2,2 in the color correction tab and Input 2,2 Output 1,0 in the Max Gamma settings.
Well now after I render I have to override the gamma before saving again to get the picture I saw during the render process. Or go with 1.0 in the vray gamma correction and use the srgb button in vrayframebuffer. Technically there shouldn't be a difference but since I am a creature of habit I'd like to go back to the old "workflow". Is that possible or do I have do it the other way in the newest Max version?.
In 3ds max 2012 I was used to go with 2,2 in the color correction tab and Input 2,2 Output 1,0 in the Max Gamma settings.
Well now after I render I have to override the gamma before saving again to get the picture I saw during the render process. Or go with 1.0 in the vray gamma correction and use the srgb button in vrayframebuffer. Technically there shouldn't be a difference but since I am a creature of habit I'd like to go back to the old "workflow". Is that possible or do I have do it the other way in the newest Max version?.
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