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3ds max 2014 and gamma correction

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  • 3ds max 2014 and gamma correction

    Recently switched to 3ds max 2014 and first thing I noticed that under Gamma/LUT Setup the Input and Output Gamma Settings are missing and are replaced with a new automatic system.
    In 3ds max 2012 I was used to go with 2,2 in the color correction tab and Input 2,2 Output 1,0 in the Max Gamma settings.

    Well now after I render I have to override the gamma before saving again to get the picture I saw during the render process. Or go with 1.0 in the vray gamma correction and use the srgb button in vrayframebuffer. Technically there shouldn't be a difference but since I am a creature of habit I'd like to go back to the old "workflow". Is that possible or do I have do it the other way in the newest Max version?.
    Last edited by Mokiki; 22-05-2013, 01:24 AM.
    Cheers,
    Oliver

    https://www.artstation.com/mokiki

  • #2
    do it another way in the new max, depending on your workflow
    Kind Regards,
    Morne

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    • #3
      Well I guess change is inevitable
      Cheers,
      Oliver

      https://www.artstation.com/mokiki

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      • #4
        Hi Ralph,

        You can refer to this thread:
        http://www.chaosgroup.com/forums/vbu...835#post581835
        Tashko Zashev | chaos.com
        Chaos Support Representative | contact us

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