Originally posted by glorybound
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great! I have some work to do on the scene tonight, so I'll check it outBobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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It did! I'll have to break the material down because it's doing what it's supposed to do. Mine, was affecting the entire glass area, and yours is affecting just the edges.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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Originally posted by glorybound View PostIt did! I'll have to break the material down because it's doing what it's supposed to do. Mine, was affecting the entire glass area, and yours is affecting just the edges.
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Yes. I want green edges, and that is exactly what I am now getting. My setup wasn't giving me the desired results, but yours is.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
Comment
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To me the correct way to do it is with two materials, one for the panels with a subtle green tint an another one for the Edges. The edges are sanded so it has a frosted glass finish in most of the cases.... Specially for glass walls and doorsshow me the money!!
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That's how was going to handle it, but I didn't think it would be physically correct.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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I do agree with flino2004 in some cases, but I like to make only one material and one object, when I have the chance.
But I probably have chosen the separate edges way, plenty of times over the years...As others have said, both seem fine most cases.
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Originally posted by flino2004 View PostTo me the correct way to do it is with two materials, one for the panels with a subtle green tint an another one for the Edges. The edges are sanded so it has a frosted glass finish in most of the cases.... Specially for glass walls and doorsCheck out my (rarely updated) blog @ http://macviz.blogspot.co.uk/
www.robertslimbrick.com
Cache nothing. Brute force everything.
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Originally posted by glorybound View PostThat's how was going to handle it, but I didn't think it would be physically correct.
People really need to get away from that "physically correct" phrase. Yours and everyone else scene is never.. absolutely never
physically correct unless you brdf measure each and every material in your scene. We create images and not physical simulations.
The result and nothing else counts for your customer. If you´re trying to make everything physically correct than you´ll make yourself
a lot of headaches that are completely unneccessary when a non-physical solution would be so easy. In this specific case there are a lot of
possibilities to get to the desired result. You even had a perfect solution but didn´t want to do it because you fear it would not be physically correct.
Really if you want to make your 3D Life a lot easier.. get that out of your head
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Originally posted by samuel_bubat View PostJust a tip.
People really need to get away from that "physically correct" phrase. Yours and everyone else scene is never.. absolutely never
physically correct unless you brdf measure each and every material in your scene. We create images and not physical simulations.
The result and nothing else counts for your customer. If you´re trying to make everything physically correct than you´ll make yourself
a lot of headaches that are completely unneccessary when a non-physical solution would be so easy. In this specific case there are a lot of
possibilities to get to the desired result. You even had a perfect solution but didn´t want to do it because you fear it would not be physically correct.
Really if you want to make your 3D Life a lot easier.. get that out of your head
Comment
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Originally posted by samuel_bubat View PostJust a tip.
People really need to get away from that "physically correct" phrase. Yours and everyone else scene is never.. absolutely never
physically correct unless you brdf measure each and every material in your scene. We create images and not physical simulations.
The result and nothing else counts for your customer. If you´re trying to make everything physically correct than you´ll make yourself
a lot of headaches that are completely unneccessary when a non-physical solution would be so easy. In this specific case there are a lot of
possibilities to get to the desired result. You even had a perfect solution but didn´t want to do it because you fear it would not be physically correct.
Really if you want to make your 3D Life a lot easier.. get that out of your headCheck out my (rarely updated) blog @ http://macviz.blogspot.co.uk/
www.robertslimbrick.com
Cache nothing. Brute force everything.
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