I posted on this forum rather than the max problem forum as I think this is a problem more due to the nature of how the shader works as I tried a similar 3rd party shader once which also did the same.
I get faceted artefacts when adjusting the bias when it is applied to curved surfaces. Can anyone explain what exactly the bias is doing to cause this? And is there a remedy?
I get faceted artefacts when adjusting the bias when it is applied to curved surfaces. Can anyone explain what exactly the bias is doing to cause this? And is there a remedy?
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