This thread is making me think of "Rush Hour" where Chris Tucker tells Jackie Chan: "My daddy will kick your daddy's ass"
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Why do people use falloffmaps set to fresnel in the vray material?
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Originally posted by Morne View PostThis thread is making me think of "Rush Hour" where Chris Tucker tells Jackie Chan: "My daddy will kick your daddy's ass"
This is why I 'usually' write things like "I think" or "in my opinion" in case I am wrong (and I usually am!!!). So, in the film Rush Hour, I would say something like:-
"I think my daddy will kick your daddy's ass" or "My daddy will kick your daddy's ass, in my opinion"!Kind Regards,
Richard Birket
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http://www.blinkimage.com
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I thought that direction of reflection was based of of surface normal not from IOR?Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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I smell bullshit. I dont know where it is but i smell it. I never use the falloff map option for fresnel. If i want more front facing reflection i simply increase the ior. If i want to reduce the glancing angle reflection i turn down the reflection value in the color slot. Thats how i work at least.
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Bingo - with ior / fresnel you've no control over how quickly the strength of the reflection ramps aside from basic less or more. With falloff I can totally art direct the look of my reflections as they wash over a surface so you can push things around a lot.
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With that idea in mind, and the other time penalties associated with rendering inside of max, would it be worth looking at replacing some of the common map types and gradually trying to move people towards the standalone? Admittedly it won't work for everything with max plugin support and what not but would it a long term aim? Ideally go the route of other renderers of a single core and a set of translators for each app? Vray for maya and XSI are kind of based around this principle aren't they with max being the most heavily integrated version?
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