As per title - I assumed that this could be handled by the IOR in the vray material.
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Why do people use falloffmaps set to fresnel in the vray material?
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my understanding is, it's a viewing angle thing.Bobby Parker
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I think some people just like to play around with the curve.
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because typically the boss or the client says to make the glass more reflective. Then in the falloff you just make the black swatch less black. It's easier to "cheat things"
if you only have fresnel ticked and reflectiveness is 255,255,255, it will be more "accurate" but often then you loose reflectiveness on glass when viewed perpendicular. Then just cheat it with falloff map set to fresnel and make the black something like 20,20,20 for example depending on your needsKind Regards,
Morne
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I never find myself needing to use a falloff map to control/create Fresnel reflections. Simply by ticking Fresnel reflections in the VRay shader I can create any kind of material I need, with any kind of reflectance values I need. What a lot of people neglect to mention is that the IOR controls reflectance when Fresnel reflections is ticked, meaning you get more metallic reflections (perpendicular to viewing angle) as you increase the IOR, and more plastic/rubber style reflections as you decrease it.Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/
www.robertslimbrick.com
Cache nothing. Brute force everything.
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Originally posted by Macker View PostI never find myself needing to use a falloff map to control/create Fresnel reflections. Simply by ticking Fresnel reflections in the VRay shader I can create any kind of material I need, with any kind of reflectance values I need. What a lot of people neglect to mention is that the IOR controls reflectance when Fresnel reflections is ticked, meaning you get more metallic reflections (perpendicular to viewing angle) as you increase the IOR, and more plastic/rubber style reflections as you decrease it.
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...Yes you can, using the IOR.Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/
www.robertslimbrick.com
Cache nothing. Brute force everything.
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No it doesn't it, changes the direction of the refraction, not reflection. The reflection angle stays the same regardless of IOR.Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/
www.robertslimbrick.com
Cache nothing. Brute force everything.
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We more often than not tick fresnel on in the material and control the falloff using the IOR, but this is quite arbitrary (to me as an artist, rather than a scientist).
Sometimes, if I predict that we are going to want to fake things (i.e. have strong reflections when looking directly perpendicular to the glass/metal/reflective surface, but also have strong - but not as strong - reflections at glancing angles), I will use a falloff in there instead.Kind Regards,
Richard Birket
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Originally posted by Macker View Post...Yes you can, using the IOR.
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