hi all.
i'm doing an architectural walkthru animation, and am using very
fine noise maps for diffuse and bump maps on walls and floors.
no problem if its a still image.
but once u animate a camera in there, the grain of the noise
starts to shimmer and scintillate.
i know u can sort of tackle that problem by enabling 'super sampling'
in the material's rollout, but it SEEMS like this only works under
the scanline renderer, and vray ignores this.
can anyone point me in the right direction to get rid of
these scintillating artifacts?
i'm doing an architectural walkthru animation, and am using very
fine noise maps for diffuse and bump maps on walls and floors.
no problem if its a still image.
but once u animate a camera in there, the grain of the noise
starts to shimmer and scintillate.
i know u can sort of tackle that problem by enabling 'super sampling'
in the material's rollout, but it SEEMS like this only works under
the scanline renderer, and vray ignores this.
can anyone point me in the right direction to get rid of
these scintillating artifacts?
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