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Procedural drips?

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  • Procedural drips?

    Does anyone know a procedural method of creating drips that will work on turbosmoothed geometry?

    I've tried scaling a noise map on the Z axis but it's not very convincing.

    Edit - I just had a thought - is this forum meant to be Vray specific? If so, then I'm sorry - and feel free to move/delete this topic.
    Last edited by DPS; 08-07-2013, 09:08 PM.
    Win10 x64, 3DS Max 2017 19.0, Vray 3.60.03
    Threadripper 1950x, 64GB RAM, Aurous Gaming 7 x399,


  • #2
    Just realised I had misused the bercon gradient and can be used to achieve the desired result.
    Win10 x64, 3DS Max 2017 19.0, Vray 3.60.03
    Threadripper 1950x, 64GB RAM, Aurous Gaming 7 x399,

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    • #3
      http://www.enrichpro.com/en/richdirt/index.html
      Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/

      www.robertslimbrick.com

      Cache nothing. Brute force everything.

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      • #4
        Thanks for having a look macker but I've tried it before but I kept getting artifacts with curved surfaces. It's more suited to architecture.

        http://www.enrichpro.com/en/richdirt/fea_curvature.html
        Win10 x64, 3DS Max 2017 19.0, Vray 3.60.03
        Threadripper 1950x, 64GB RAM, Aurous Gaming 7 x399,

        Comment

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