Does anyone know a procedural method of creating drips that will work on turbosmoothed geometry?
I've tried scaling a noise map on the Z axis but it's not very convincing.
Edit - I just had a thought - is this forum meant to be Vray specific? If so, then I'm sorry - and feel free to move/delete this topic.
I've tried scaling a noise map on the Z axis but it's not very convincing.
Edit - I just had a thought - is this forum meant to be Vray specific? If so, then I'm sorry - and feel free to move/delete this topic.
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