I have some matte object I make matte using VRayMtlWrapper.
These objects show up in the ZDepth buffer, though. I would like to not see them in the depth buffer and I need to merge parts of the depth buffer into another depth buffer...
These objects show up in the ZDepth buffer, though. I would like to not see them in the depth buffer and I need to merge parts of the depth buffer into another depth buffer...
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