Announcement

Collapse
No announcement yet.

Explude matte objects from Z-Depth

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Explude matte objects from Z-Depth

    I have some matte object I make matte using VRayMtlWrapper.

    These objects show up in the ZDepth buffer, though. I would like to not see them in the depth buffer and I need to merge parts of the depth buffer into another depth buffer...
    Last edited by Joelaff; 18-07-2013, 11:46 AM.

  • #2
    Hi,

    Suppose that you want to do it at once and I think an option for Include/Exclude list for the Zdepth is required.
    Zdepth pass will always use all renderable geometry objects in the scene.
    Tashko Zashev | chaos.com
    Chaos Support Representative | contact us

    Comment


    • #3
      An option would be ideal!

      Thanks...

      Comment

      Working...
      X