Is there a way to exclude objects when using a material override? I love the override, but when I use a Revit model it's nice to sample materials, and change the material one-by-one. I systematically do this, and test render each time. I would like to exclude the objects that I am working on.
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Material Override Exlusion
Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- ​Windows 11 Pro
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The Override Exclude button will exclude the objects, one thing what you can do, is write a script that will update the list before rendering excluding those objects who share the current material. Is this what the question was about? excluding by material?
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I see the Glossy effects "Override Exclude...".Originally posted by vlado View PostThere's an exclude button right next to the material override button. Doesn't it work for you?
Best regards,
VladoBobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- ​Windows 11 Pro
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got it, thanks!Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- ​Windows 11 Pro
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How long has that option been there? And how did I never see it before! I've been in the same boat being oblivious to being able to exclude from the override material.Brendan Coyle | www.brendancoyle.com
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I think the name of it is confusing. But, I now know where it is.Originally posted by cheerioboy View PostHow long has that option been there? And how did I never see it before! I've been in the same boat being oblivious to being able to exclude from the override material.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- ​Windows 11 Pro
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It's confusingly placed, yes.
What I wish for is if this override exclude will somehow be able to read objects through xrefs, so you don't have to merge those xrefs in first.
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Originally posted by alexyork View PostIt's confusingly placed, yes.
What I wish for is if this override exclude will somehow be able to read objects through xrefs, so you don't have to merge those xrefs in first.
To render mask as well it doesn't work, for matte object it doesn't work either, visible layer from the xref are used in stead of the visible layer from the master when rendering...
XRef are great, but the support of features are really lacking.
I guess it's all on Autodesk side and not on Vray's side though...
It's just a pity that they introduced the containers and stopped implementing XRef, now the xref and not completely finished and polished IMO and containers are worst than everything to work with...
Another smart move from Autodesk I suppose...
Stan3LP Team
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Unfortunately this is how 3DSMax handle references - and we can't do anything about it.
I usually prefer to attach scenes via Xref-Objects utility in that case - with that approach I can modify everything in my X-ref scene and it still remains X-ref scene, it works even with override-exclude option.
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Originally posted by svetlozar_draganov View PostUnfortunately this is how 3DSMax handle references - and we can't do anything about it.
I usually prefer to attach scenes via Xref-Objects utility in that case - with that approach I can modify everything in my X-ref scene and it still remains X-ref scene, it works even with override-exclude option.
I'm also wondering if containers would be a better option here.
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