Hey everyone,
I've got an issue with some textures. I was making a scene for a friend of mine, the environment required some trees. Now I have a tree in a separate max file, and there it looks fine. However, the scene I was working in had different "Gamme/LUT correction" settings. The tree had this disabled, so when I imported the tree in my scene it looked like this: .
So I thought, I'll just re-make the material myself. But as you can see in the screenshot when I apply my normal texture "leaf1.png" it turns out to be very bright.
I'm wondering if anyone encountered the same issue before, or knows a solution.
Thanks,
Farmer Rob
I've got an issue with some textures. I was making a scene for a friend of mine, the environment required some trees. Now I have a tree in a separate max file, and there it looks fine. However, the scene I was working in had different "Gamme/LUT correction" settings. The tree had this disabled, so when I imported the tree in my scene it looked like this: .
So I thought, I'll just re-make the material myself. But as you can see in the screenshot when I apply my normal texture "leaf1.png" it turns out to be very bright.
I'm wondering if anyone encountered the same issue before, or knows a solution.
Thanks,
Farmer Rob
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