I have been using FPP for a while - generally it's pretty good and I love that features but I have one problem with it - materials and IDs.
Example - say I have:
4 rocks with unique diffuse and normal maps
4 rocks that have unique normal maps and blended box maps for diffuse.
(In reality I have 20 or so rocks using various methods to get many ubique combos without too much work)
Problem is you need unique material IDs per rock. That's doable but a pain.
Now substitute the above example for vegetation - do I really want to renumber my material IDs for each scene. Say if I want ten individual trees in one FPP object each with 5 material IDs.
So my question is, is there a solution where I can stick any objects in and it respects materials as-is?
Example - say I have:
4 rocks with unique diffuse and normal maps
4 rocks that have unique normal maps and blended box maps for diffuse.
(In reality I have 20 or so rocks using various methods to get many ubique combos without too much work)
Problem is you need unique material IDs per rock. That's doable but a pain.
Now substitute the above example for vegetation - do I really want to renumber my material IDs for each scene. Say if I want ten individual trees in one FPP object each with 5 material IDs.
So my question is, is there a solution where I can stick any objects in and it respects materials as-is?
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