I remember WAAAYYY back when the LWF thing first appeared, Lele did some tuts and he suggested to adjust the output of all bitmaps and colours in the diffuse, to something like 0.225 I think it was. That basically made everything MUCH darker, but it rendered perfect. Then at some point we got "Linear" added into Color Mapping that wasnt there before, and I think they fixed they VRaySky output (that was too dark at the time) and we stopped using the 0.225 output setting. It was couple years ago so can't remember exactly why but it had something to do with VRay being "smarter" in newer versions.
However this thread is making me think to re-look at Lele's initial idea, and maybe go for an output of something like 0.6 or 0.65 on everything.
If only I can get Olly's VMC script to set all my diffuse bitmap outputs to that and also if it doesnt have a bitmap, set a vraycolor output. Of course it should also check if there isn't already some kind of output adjustment on it.
However this thread is making me think to re-look at Lele's initial idea, and maybe go for an output of something like 0.6 or 0.65 on everything.
If only I can get Olly's VMC script to set all my diffuse bitmap outputs to that and also if it doesnt have a bitmap, set a vraycolor output. Of course it should also check if there isn't already some kind of output adjustment on it.
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