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Reflective GI caustics - when to use?

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  • Reflective GI caustics - when to use?

    I am rendering a bathroom - lots of reflective surfaces - mirrors - spot lights - marble etc.

    Should I be ticking on reflective gi caustics? I've never really played around with this before. All I know is whenever I have tried to use 'proper' caustics, it turns into a scary nightmare.

    How do the two types of caustics relate to eachother and why is reflective GI caustics disabled by default?
    Kind Regards,
    Richard Birket
    ----------------------------------->
    http://www.blinkimage.com

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  • #2
    In V-Ray 3.0, you can actually enable reflective GI caustics in conjunction with the "max. ray intensity" option - the latter will help to keep the noise and render times under control.

    Reflective GI caustics are disabled by default, because they are typically a major source of noise, especially in the situation that you describe. In the 2.x builds, we don't have the "Max. ray intensity" so cleaning up the resulting noise may take a really long time. For the 3.0 builds, the said option makes things somewhat better.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Thanks Vlado. I clearly need to find some time to have a play around with Vray3.
      Kind Regards,
      Richard Birket
      ----------------------------------->
      http://www.blinkimage.com

      ----------------------------------->

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