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  • Outside looking in

    I have a still that I am working on, but I can't get enough light into the space, or the glass isn't transparent enough. It might not be physically correct, but I would like to see more of the inside, but I can't get my glass to cooperate. Other than rendering with glass, and without glass; merging in PS, is there something I can do? I am using a vray skydome with a vray sun/sky system. Inside, I have furniture, and a floor lamp.
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090
    • ​Windows 11 Pro

  • #2
    Are you seeing much of the outside by comparison in the same frame?

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    • #3
      I see the outside in the reflection.

      Click image for larger version

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      Bobby Parker
      www.bobby-parker.com
      e-mail: info@bobby-parker.com
      phone: 2188206812

      My current hardware setup:
      • Ryzen 9 5900x CPU
      • 128gb Vengeance RGB Pro RAM
      • NVIDIA GeForce RTX 4090
      • ​Windows 11 Pro

      Comment


      • #4
        I've not done any interior stuff yet in vray but assuming same as mr, and if light portal isn't doing the trick? you can use a additional lights to help. It's not correct but who cares.

        Edit - I replied before I saw the image, so portals arnt why you're after.
        Last edited by DPS; 07-10-2013, 01:48 PM.
        Win10 x64, 3DS Max 2017 19.0, Vray 3.60.03
        Threadripper 1950x, 64GB RAM, Aurous Gaming 7 x399,

        Comment


        • #5
          I'll a light portal looking in, but that seems wrong.
          Bobby Parker
          www.bobby-parker.com
          e-mail: info@bobby-parker.com
          phone: 2188206812

          My current hardware setup:
          • Ryzen 9 5900x CPU
          • 128gb Vengeance RGB Pro RAM
          • NVIDIA GeForce RTX 4090
          • ​Windows 11 Pro

          Comment


          • #6
            I just edited my post
            Win10 x64, 3DS Max 2017 19.0, Vray 3.60.03
            Threadripper 1950x, 64GB RAM, Aurous Gaming 7 x399,

            Comment


            • #7
              If you add a reflection & refraction render element, can you see the interior well in the refraction element? I'd adjust the interior using that element and then tweak the window's reflection until there's a nice balance.
              Brendan Coyle | www.brendancoyle.com

              Comment


              • #8
                Looking good!

                Definitely turn up your lights inside - a photographer would either have to add additional lights to dress the inside or wait until dusk so that the inside and outside exposure levels drop. You can happily turn down your reflections too, a polariser filter on a lens can be used to limit the level of reflections in a real shoot so it's possible.

                Comment


                • #9
                  I think I got it. It was a combination of a couple things, so after tweaking the scene, it rendering the way I want it.
                  Bobby Parker
                  www.bobby-parker.com
                  e-mail: info@bobby-parker.com
                  phone: 2188206812

                  My current hardware setup:
                  • Ryzen 9 5900x CPU
                  • 128gb Vengeance RGB Pro RAM
                  • NVIDIA GeForce RTX 4090
                  • ​Windows 11 Pro

                  Comment


                  • #10
                    I use "vray raw refraction" render element all the time. In post use Screen as the blending mode.
                    Also it seems to me that you have too much reflection. If the glass is too reflective, it could block light from going in AND the reflection itself blocks anything that could be visible inside.
                    As someone else said before, I also recommend you to add light inside.
                    Guido.

                    Comment


                    • #11
                      Damn physics, eh?
                      Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/

                      www.robertslimbrick.com

                      Cache nothing. Brute force everything.

                      Comment


                      • #12
                        exclude the glass from GI...refraction 220 or more and reflection ior 1.5
                        BTW, your wood looks like plastic...what you had before was better in my opinion.
                        Last edited by flino2004; 25-10-2013, 09:30 AM.
                        show me the money!!

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                        • #13
                          I'll get back to this, maybe this weekend. Thanks.
                          Bobby Parker
                          www.bobby-parker.com
                          e-mail: info@bobby-parker.com
                          phone: 2188206812

                          My current hardware setup:
                          • Ryzen 9 5900x CPU
                          • 128gb Vengeance RGB Pro RAM
                          • NVIDIA GeForce RTX 4090
                          • ​Windows 11 Pro

                          Comment

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