My understanding is 2D and 3D should render just as fast in the later releases if V-Ray. Is this correct? I have a scene that renders nice at a high resolution using 2D, but with 3D it will not fit into the RAM I have. With 3D I can have the edges joined, so 3D is a must. Any tips?
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Last edited by glorybound; 05-11-2013, 06:27 PM.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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3D gets caught up in the Uploading Geometry, which takes 3-4 hours.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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using the VRayBmpFilter and dropping the blur seems to help.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/
www.robertslimbrick.com
Cache nothing. Brute force everything.
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Originally posted by glorybound View PostMy understanding is 2D and 3D should render just as fast in the later releases if V-Ray. Is this correct?
Best regards,
VladoI only act like I know everything, Rogers.
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I did turn off filtering, but this script sure looks helpful.Originally posted by Macker View PostBobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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I have my dynamic memory to 12GB and the edge length is 6, but I am literally seeing 12 hr pre-cal and 12 hour render times.Originally posted by vlado View PostOnly if you have enough RAM unfortunately. Increasing the dynamic memory limit and perhaps the edge length may help.
Best regards,
VladoBobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Do you need 512 subdivs? I usually lower this value a lot. Between 8 and 24 depending on how dense the geometry I'm displacing already is. I also factor in the final output resolution too.
Tim Jwww.seraph3d.com
Senior Generalist
Industrial Light & Magic
Environment Creation Tutorial
Environment Lighting Tutorial
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Well, I thought 512 was already the bare minimum and I never thought of lowering it more. I'll stop the rendering, lower it, and see what happens.Originally posted by Seraph135 View PostDo you need 512 subdivs? I usually lower this value a lot. Between 8 and 24 depending on how dense the geometry I'm displacing already is. I also factor in the final output resolution too.
Tim JBobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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is your site down, or is it me? http://www.seraph3d.com/Originally posted by Seraph135 View PostDo you need 512 subdivs? I usually lower this value a lot. Between 8 and 24 depending on how dense the geometry I'm displacing already is. I also factor in the final output resolution too.
Tim JBobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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with 24 subdivs, by edges don't meet up nice. I'll bump it up until I get a good balance.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Add a few iterations of meshsmooth (or whatever you need to do if it goes around a corner) to your model and subdivide it in advance before lowering the subdivisions to 8-32. throwing subdivisions that high on a large flat plane is messy & inefficient.
If you control the density of the mesh so it drops off further from the camera you can drop this really low and get super optimised displacement.
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Originally posted by glorybound View Postis your site down, or is it me? http://www.seraph3d.com/
Originally posted by cubiclegangster View PostAdd a few iterations of meshsmooth (or whatever you need to do if it goes around a corner) to your model and subdivide it in advance before lowering the subdivisions to 8-32. throwing subdivisions that high on a large flat plane is messy & inefficient.
If you control the density of the mesh so it drops off further from the camera you can drop this really low and get super optimised displacement.www.seraph3d.com
Senior Generalist
Industrial Light & Magic
Environment Creation Tutorial
Environment Lighting Tutorial
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I am dealing with Revit geometry here, so it ain't pretty! I would have to slice every corner, and the arches would be difficult. If I put a meshsmooth on it, it turns into a blog. Is there a script for this kind of geometry like Populate:Terrain for sites?Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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