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  • #16
    Maybe try Tesselate? Operate on polygons instead of triangles, set Tension to 0.0, and then bump up the iterations.
    Brendan Coyle | www.brendancoyle.com

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    • #17
      I prefer the quadify modifier since it will try to keep all the polys roughly the same size. If your geo is really messy it might work better.
      www.seraph3d.com
      Senior Generalist
      Industrial Light & Magic

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      • #18
        Originally posted by cheerioboy View Post
        Maybe try Tesselate? Operate on polygons instead of triangles, set Tension to 0.0, and then bump up the iterations.
        This worked, but I'll try the other suggestion, too.
        Bobby Parker
        www.bobby-parker.com
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        • #19
          Originally posted by Seraph135 View Post
          I prefer the quadify modifier since it will try to keep all the polys roughly the same size. If your geo is really messy it might work better.
          I also prefer the quadrify, but if you have multisub mats it messes that up, in which case the subdivide works better
          Kind Regards,
          Morne

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