I have been messing around with an interior image, experimenting with my methods, and really trying to get my head around DMC sampling. Mixed success so far - works great with a greyscale but adding textures really slows things down beyond what are acceptable. I'm working on this...
With this same scene, I am trying to use vray atmosphere to get subtle rays of sunlight coming through the windows and perforations on the left hand side. Ordinarily, we'd fake it in post, but I wondered if vray atmosphere is a viable alternative. I've been messing around with settings for an hour or two now and just cannot get definition in the atmosphere. I just end up with a general 'greyness'.
With a scene like this should I be able to create this kind of subtle effect or is this unlikely?
I am using a gizmo for the fog and at the moment, my camera is outside of this gizmo. I have scattergi ticked (32 bounces) and subdivs are set to 512. My distance (at the moment and for this render) is 50000mm. Step size is 5mm. Max steps 10000. I am just using the daylight system (which is a vray sky and vray sun).
With this same scene, I am trying to use vray atmosphere to get subtle rays of sunlight coming through the windows and perforations on the left hand side. Ordinarily, we'd fake it in post, but I wondered if vray atmosphere is a viable alternative. I've been messing around with settings for an hour or two now and just cannot get definition in the atmosphere. I just end up with a general 'greyness'.
With a scene like this should I be able to create this kind of subtle effect or is this unlikely?
I am using a gizmo for the fog and at the moment, my camera is outside of this gizmo. I have scattergi ticked (32 bounces) and subdivs are set to 512. My distance (at the moment and for this render) is 50000mm. Step size is 5mm. Max steps 10000. I am just using the daylight system (which is a vray sky and vray sun).
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