you said you turned down reflections. did you also turn off trace reflections in leaf materials?
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V-Ray Render Optimization - an in-depth Guide (call for Before/Afters)
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Do you mean refraction? I turned the swatch to blackOriginally posted by voltron7 View Postyou said you turned down reflections. did you also turn off trace reflections in leaf materials?Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
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I can try, but with a test scene. I'll report back.Originally posted by DPS View PostWhat happens if you disable (as a test) the leaf opacity maps in your scene altogether?Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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Originally posted by DPS View PostWhat happens if you disable (as a test) the leaf opacity maps in your scene altogether?
See if that gives you a noticeable speed boost. And if possible, change the leaf cards into actual (but simple) leaf shaped geometry and leave it at that.
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They also have translucent maps, too. I'll spend some time next week digging deeper into this.Originally posted by RockinAkin View PostYep - definitely give this a try. Opacity maps for things like leaves can really slow a render down - especially if that opacity map has any filtering/blurring going on.
See if that gives you a noticeable speed boost. And if possible, change the leaf cards into actual (but simple) leaf shaped geometry and leave it at that.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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It's not always best to rely on material subdivs to reduce render stress.
For example, the AA engine handles geometry noise far better so you don't need as many material samples if there is a lot of noise coming from tree's or displacement etc.admin@masteringcgi.com.au
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I am spending some time learning this stuff. I am using the provided scene and I got things pretty optimized. What render times are you seeing? I had to bump things up pretty high to get rid of all noise, in all the elements, and my render time is 15 minutes. I am running across 5 machines, with about 80GB or RAM. The render is 1000 x 600 - for such a small scene the render time is huge, isn't it? The render time mentioned doesn't include pre-pass time.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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Scratch that. I didn't realize that the provided scene was optimized. So, I'll see what I can learn from it. When rendered, it took 4 minutes.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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Originally posted by grantwarwick View PostCan you post the sample rate pass? Are you hitting max 32 AA samples anywhere in the image? It seems like heavy overkill as there is no noisy textures.Originally posted by Morbid Angel View PostI wouldn't call this a win yet, look at the specular highlight on the tea pot, its much noisier, during animation this would be a problem.Originally posted by RockinAkin View PostJorq1H - While that speed increase is ASTOUNDING... I agree with Morbid Angel that we'd need to fix the noise in the teapot's highlight before calling it a success. But luckily we know there's a TON of room for improving the optimized render given the difference in render times. Even so, that's totally nuts.
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Originally posted by glorybound View PostThey also have translucent maps, too. I'll spend some time next week digging deeper into this.
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HOLY CRAP! I used the VMC script to change the reflection depth to 1, I removed the create GI, and it chomps right through the trees, bushes, and grass like they were not there. I went from 17hr to 30 minutes, without loss of quality!
Originally posted by cubiclegangster View PostRemove all translucent maps from leaves. Disable refraction completley & use a 2 sided material for that effect. reflection depth should be at 1 too. There no way trees should affect your render times like that, something is seriously wrong.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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Originally posted by glorybound View PostHOLY CRAP! I used the VMC script to change the reflection depth to 1, I removed the create GI, and it chomps right through the trees, bushes, and grass like they were not there. I went from 17hr to 30 minutes, without loss of quality!
If you can, post a before/after of the universal settings render, and the optimized one!Last edited by RockinAkin; 03-01-2014, 01:27 PM.
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But, my grass that was in the shade, was monotone. I ended up turning back on the GI, which worked and my render times are still low, so it was the reflection depth that increased the speed.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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