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Bitmap converter to VRayHDRI

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  • #16
    Originally posted by DPS View Post
    After converting to tiled EXR, should this be viewable in Photoshop? I can't see the pyramid tiles.
    Photoshop probably doesn't read the mip-map levels, just the most detailed original one.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #17
      Originally posted by vlado View Post
      Photoshop probably doesn't read the mip-map levels, just the most detailed original one.

      Best regards,
      Vlado
      Any ideas whether there is a way to edit or use a manually created mipmap?
      Win10 x64, 3DS Max 2017 19.0, Vray 3.60.03
      Threadripper 1950x, 64GB RAM, Aurous Gaming 7 x399,

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      • #18
        Originally posted by DPS View Post
        Any ideas whether there is a way to edit or use a manually created mipmap?
        I have seen custom created maps with different images for the different mip-map levels (we have even used such files for testing V-Ray's ray differentials), but the only way that I know of to create them is programmatically in C++ by directly interfacing with f.e. the OpenEXR or TIFF libraries.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #19
          Is there any chance you guys could let users have one?

          I wanted to run some tests using a numbered or colour coded mipmap so I can see whih levels are being selected.

          I found in general that the tiles exrs render faster. I assumed this would also be a good method to use for leaves on trees however I found in both vray and mr this I be slightly slower than a regular map.
          Win10 x64, 3DS Max 2017 19.0, Vray 3.60.03
          Threadripper 1950x, 64GB RAM, Aurous Gaming 7 x399,

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          • #20
            I have a couple of questions regarding mipmapping:

            - Can anyone shed any light as to scenarios where mipmapping will always result in a faster render?

            - I am having mixed results on some test scenes and I can't see a pattern - sometimes it will be faster, sometimes not. It's always slower when mipmapping leaves of a tree.

            - Would converting-to-tiled-exr only be no-brainer on scenes that are maxing out Vrays dynamic memory limit?

            I assumed that by removing the bitmap filtering process from rendering, it should always be faster. I've tried Vrays exr to tiled HDR converter and maketx.exe.
            Win10 x64, 3DS Max 2017 19.0, Vray 3.60.03
            Threadripper 1950x, 64GB RAM, Aurous Gaming 7 x399,

            Comment

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