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Any ideas whether there is a way to edit or use a manually created mipmap?
I have seen custom created maps with different images for the different mip-map levels (we have even used such files for testing V-Ray's ray differentials), but the only way that I know of to create them is programmatically in C++ by directly interfacing with f.e. the OpenEXR or TIFF libraries.
Is there any chance you guys could let users have one?
I wanted to run some tests using a numbered or colour coded mipmap so I can see whih levels are being selected.
I found in general that the tiles exrs render faster. I assumed this would also be a good method to use for leaves on trees however I found in both vray and mr this I be slightly slower than a regular map.
I have a couple of questions regarding mipmapping:
- Can anyone shed any light as to scenarios where mipmapping will always result in a faster render?
- I am having mixed results on some test scenes and I can't see a pattern - sometimes it will be faster, sometimes not. It's always slower when mipmapping leaves of a tree.
- Would converting-to-tiled-exr only be no-brainer on scenes that are maxing out Vrays dynamic memory limit?
I assumed that by removing the bitmap filtering process from rendering, it should always be faster. I've tried Vrays exr to tiled HDR converter and maketx.exe.
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