I've been employing alternative techniques for render setup using help from the guys on this forum, and have been learning from the workflow of, amongst others, Grant Warwick whose work is great. There are certainly some clever people on this forum.
Prior to the GW approach, we have been using solidrocks. Prior to that I was doing things manually, and bodging my way through it. Solidrocks has been very useful as we can quickly get 'reasonable' results without spending lots of testing time. The problem has always been that the results are only ever reasonable. The GW approach gives much more realism and control, but at the expense of render times. To a large extent, we should expect longer render times as we are getting better quality, but this hit is quite massive. For example, I left a couple of renders going over the weekend for a couple of 4k interiors and they were distributed so if all was stable, they used around 8-10 i7 PCs each. The renders took 12 hours and 8 hours to complete.
The results are great, but I can't have renders taking that long.
Are there any archviz guys out there who are using the GW approach with high end interiors? Are you coping?
I have invested a lot of time with this and would hate to have to resort back to solidrocks.
On the GW lesson number 3, Grant discusses optimising and cleaning an architectural interior scene (supplied by Peter Guthrie I think). The thing is that this scene is soooo simple. There are a couple of walls, a floor and a ceiling and that's about it. The types of scene we work with are luxury apartments - kitchens, bathrooms, living rooms with lots of furniture and fine details all over the place.
Prior to the GW approach, we have been using solidrocks. Prior to that I was doing things manually, and bodging my way through it. Solidrocks has been very useful as we can quickly get 'reasonable' results without spending lots of testing time. The problem has always been that the results are only ever reasonable. The GW approach gives much more realism and control, but at the expense of render times. To a large extent, we should expect longer render times as we are getting better quality, but this hit is quite massive. For example, I left a couple of renders going over the weekend for a couple of 4k interiors and they were distributed so if all was stable, they used around 8-10 i7 PCs each. The renders took 12 hours and 8 hours to complete.
The results are great, but I can't have renders taking that long.
Are there any archviz guys out there who are using the GW approach with high end interiors? Are you coping?
I have invested a lot of time with this and would hate to have to resort back to solidrocks.
On the GW lesson number 3, Grant discusses optimising and cleaning an architectural interior scene (supplied by Peter Guthrie I think). The thing is that this scene is soooo simple. There are a couple of walls, a floor and a ceiling and that's about it. The types of scene we work with are luxury apartments - kitchens, bathrooms, living rooms with lots of furniture and fine details all over the place.
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