Originally posted by AlexP
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It just depends on what I'm doing and what kind of deadline I have.
In your example of producing 5-15 high-res images every day.... if you're pulling in that kind of huge workload then surely it would be best to just invest in another load of rendernodes and cut your rendertimes in half? In many cases, why spend 2 hours optimising a scene when you will only save 30 mins of rendertime? If you're talking about animations it's different of course, but for regular old day-to-day stills I find that more often than not I'd rather spend that time working on another scene/job and use that time rendering on my nodes instead.
It's all about finding the right balance for the job.
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