Hi!
I'm using the new Render Mask feature to make multiple material version of a kitchen floor. Once rendered the image I select the floor, activate the new feature and rerender (using the Solid Rock plugin IM+LC).
The light rig of this scene is composed by multiple planar VrayLight and one of them is a bit inside the camera view, but I check the "invisible" parameter and all works correctly It means that a vraylight is in between the camera and the floor, and that portion of image isn't take in consideration by the Render Mask feature.
Unfortunatley I can't move the vray light, the light rig needs to be so, anyway I can use the Render Region.. but, can be solved if I want to use the Render Mask feature?
Thanks a lot!
I'm using the new Render Mask feature to make multiple material version of a kitchen floor. Once rendered the image I select the floor, activate the new feature and rerender (using the Solid Rock plugin IM+LC).
The light rig of this scene is composed by multiple planar VrayLight and one of them is a bit inside the camera view, but I check the "invisible" parameter and all works correctly It means that a vraylight is in between the camera and the floor, and that portion of image isn't take in consideration by the Render Mask feature.
Unfortunatley I can't move the vray light, the light rig needs to be so, anyway I can use the Render Region.. but, can be solved if I want to use the Render Mask feature?
Thanks a lot!
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