Announcement

Collapse
No announcement yet.

Exterior Workflow

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Exterior Workflow

    So, after watching all these new workflow videos, it seems Brute Force and Light Cache is the recommended way to render. Currently, I have an exterior scene with 3000 trees, 1000's of flowers, with a lot of displacement. My question is, are you using BR+LC for these kinds of scenes, or are you having better success with IRR+LC, like in the old days?
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090
    • ​Windows 11 Pro

  • #2
    These 'new workflow videos' are basing the use of BF on the assumption that render time is irrelevant.
    James Burrell www.objektiv-j.com
    Visit my Patreon patreon.com/JamesBurrell

    Comment


    • #3
      I think that they would not agree. The pitch is, it is faster and better.
      Bobby Parker
      www.bobby-parker.com
      e-mail: info@bobby-parker.com
      phone: 2188206812

      My current hardware setup:
      • Ryzen 9 5900x CPU
      • 128gb Vengeance RGB Pro RAM
      • NVIDIA GeForce RTX 4090
      • ​Windows 11 Pro

      Comment


      • #4
        isn't that in comparison to the universal method? it's significantly faster than working like that used to be, but I still don't think it's the fastest method (and we're yet to install vray3 for me to test)

        The point is that it's quick to get going and you can trust it (without it taking anywhere near as long as BF/BF in 1.5), rather than testing over and over.
        Last edited by Neilg; 19-03-2014, 11:28 AM.

        Comment


        • #5
          I guess it is a predictable workflow, but for my exteriors with lots of vegetation, I haven't gotten it to be a good solution. But, I have been told, that I must be doing it wrong
          Bobby Parker
          www.bobby-parker.com
          e-mail: info@bobby-parker.com
          phone: 2188206812

          My current hardware setup:
          • Ryzen 9 5900x CPU
          • 128gb Vengeance RGB Pro RAM
          • NVIDIA GeForce RTX 4090
          • ​Windows 11 Pro

          Comment


          • #6
            If you'd watched the Grant Warwick videos you would have heard him mention numerous times that render times are still higher but for the type of work he's aiming his tutorials at, this is a trade-off worth making.

            Originally posted by glorybound View Post
            I think that they would not agree. The pitch is, it is faster and better.
            James Burrell www.objektiv-j.com
            Visit my Patreon patreon.com/JamesBurrell

            Comment


            • #7
              ....as I recall the method it's mainly for interior and not exterior because of all the vegetation - but I could be wrong.
              Preisler

              www.3dpixel.dk
              www.linkedin.com/in/3dpixel

              Comment


              • #8
                Works for me and seems to be supported by Solidrocks.

                Comment


                • #9
                  I believe it's more to do with the fact that IR works well with exterior scenes due to the abundance of light available but darker interiors usually fall prey to IR splotchiness. BF doesn't fall prey to this but instead has inherently more noise.
                  James Burrell www.objektiv-j.com
                  Visit my Patreon patreon.com/JamesBurrell

                  Comment


                  • #10
                    Originally posted by wxyz View Post
                    Works for me and seems to be supported by Solidrocks.
                    If you're using this 'new method', it's so easy you'd be probably be wise to ditch SR. I don't believe SR is intuitive enough to work correctly in-line with the method outlined here: http://www.cggallery.com/tutorials/vray_optimization/
                    James Burrell www.objektiv-j.com
                    Visit my Patreon patreon.com/JamesBurrell

                    Comment


                    • #11
                      I'm trying to push a large scene through using BF+LC, but it's not going well.
                      Bobby Parker
                      www.bobby-parker.com
                      e-mail: info@bobby-parker.com
                      phone: 2188206812

                      My current hardware setup:
                      • Ryzen 9 5900x CPU
                      • 128gb Vengeance RGB Pro RAM
                      • NVIDIA GeForce RTX 4090
                      • ​Windows 11 Pro

                      Comment


                      • #12
                        faster than the old BF is my interpretation, although I haven't tested it as yet.

                        Comment


                        • #13
                          Lots of VRayProxy trees with Light Cache can ramp up memory usage in my experience.
                          Maxscript made easy....
                          davewortley.wordpress.com
                          Follow me here:
                          facebook.com/MaxMadeEasy

                          If you don't MaxScript, then have a look at my blog and learn how easy and powerful it can be.

                          Comment


                          • #14
                            What's your secondary bounce?
                            Bobby Parker
                            www.bobby-parker.com
                            e-mail: info@bobby-parker.com
                            phone: 2188206812

                            My current hardware setup:
                            • Ryzen 9 5900x CPU
                            • 128gb Vengeance RGB Pro RAM
                            • NVIDIA GeForce RTX 4090
                            • ​Windows 11 Pro

                            Comment


                            • #15
                              In my opinion, exteriors with 3d grass, trees, displacement, etc... BF+LC it isn't a good idea.
                              Because LC is good for complex GI situation. and outdoor rendering isn't a complex for GI.
                              In exterior rendering, usually, we have 2-3 light bounces. So, why to use LC?
                              Also, LC can use a lot of memory in this situation (a lot of geometry)
                              BF+BF with 2-3 bounce (maybe post noise reduction) it could be a good solution IMO.
                              Also, in the new VRay 3.0 BF is very fast now.
                              Last edited by cecofuli; 20-03-2014, 10:33 AM.
                              www.francescolegrenzi.com

                              VRay - THE COMPLETE GUIDE - The book
                              Corona - THE COMPLETE GUIDE - The book


                              --- FACEBOOK ---

                              Comment

                              Working...
                              X