So here are a few of my tests (done with V-Ray 3.0 though, and note that I do not have Autograss on that machine):
The original image, rendered in 1h 18m: https://ftp.chaosgroup.com/vlado/ima...e/original.png
The original image with "Affect shadows" enabled for the glass rendered in 1h 10m: https://ftp.chaosgroup.com/vlado/ima...riginal_as.png
The image with my settings (min shading rate 16, global subdivs multiplier 0 to remove any subdivs anywhere else, max ray intensity set to 20, and AA color threshold 0.007), rendered in 18m 30s: https://ftp.chaosgroup.com/vlado/ima...univ_16msr.png
As you can see this one has very similar quality and better AA overall. The shadow wall is perhaps a bit noisier and this can be fixed by decreasing the AA color threshold a bit.
The next image is with Embree enabled and rendered in 14m 8s: https://ftp.chaosgroup.com/vlado/ima...msr_embree.png
Here another test with the trees visible to GI, as they would be by default, rendered in 14m 57s: https://ftp.chaosgroup.com/vlado/ima...6msr_trees.png
So turning ON "Visible to GI" adds a bit of render time, but not that much, so I don't know if it's worth it to go and disable it in this case.
There's a trend with most of the scenes I've been getting lately; switch to BF+LC, ignore any subdivs anywhere the user might have set by putting 0.0 for global subdivs multiplier, and then playing with the min shading rate (8 or 16 seems to work fine for most cases) and the AA threshold to get what I need - in most cases turns out way faster than what the user had originally by playing with subdivs all over the place.
Best regards,
Vlado
The original image, rendered in 1h 18m: https://ftp.chaosgroup.com/vlado/ima...e/original.png
The original image with "Affect shadows" enabled for the glass rendered in 1h 10m: https://ftp.chaosgroup.com/vlado/ima...riginal_as.png
The image with my settings (min shading rate 16, global subdivs multiplier 0 to remove any subdivs anywhere else, max ray intensity set to 20, and AA color threshold 0.007), rendered in 18m 30s: https://ftp.chaosgroup.com/vlado/ima...univ_16msr.png
As you can see this one has very similar quality and better AA overall. The shadow wall is perhaps a bit noisier and this can be fixed by decreasing the AA color threshold a bit.
The next image is with Embree enabled and rendered in 14m 8s: https://ftp.chaosgroup.com/vlado/ima...msr_embree.png
Here another test with the trees visible to GI, as they would be by default, rendered in 14m 57s: https://ftp.chaosgroup.com/vlado/ima...6msr_trees.png
So turning ON "Visible to GI" adds a bit of render time, but not that much, so I don't know if it's worth it to go and disable it in this case.
There's a trend with most of the scenes I've been getting lately; switch to BF+LC, ignore any subdivs anywhere the user might have set by putting 0.0 for global subdivs multiplier, and then playing with the min shading rate (8 or 16 seems to work fine for most cases) and the AA threshold to get what I need - in most cases turns out way faster than what the user had originally by playing with subdivs all over the place.
Best regards,
Vlado
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