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  • #31
    So here are a few of my tests (done with V-Ray 3.0 though, and note that I do not have Autograss on that machine):

    The original image, rendered in 1h 18m: https://ftp.chaosgroup.com/vlado/ima...e/original.png

    The original image with "Affect shadows" enabled for the glass rendered in 1h 10m: https://ftp.chaosgroup.com/vlado/ima...riginal_as.png

    The image with my settings (min shading rate 16, global subdivs multiplier 0 to remove any subdivs anywhere else, max ray intensity set to 20, and AA color threshold 0.007), rendered in 18m 30s: https://ftp.chaosgroup.com/vlado/ima...univ_16msr.png

    As you can see this one has very similar quality and better AA overall. The shadow wall is perhaps a bit noisier and this can be fixed by decreasing the AA color threshold a bit.

    The next image is with Embree enabled and rendered in 14m 8s: https://ftp.chaosgroup.com/vlado/ima...msr_embree.png

    Here another test with the trees visible to GI, as they would be by default, rendered in 14m 57s: https://ftp.chaosgroup.com/vlado/ima...6msr_trees.png

    So turning ON "Visible to GI" adds a bit of render time, but not that much, so I don't know if it's worth it to go and disable it in this case.

    There's a trend with most of the scenes I've been getting lately; switch to BF+LC, ignore any subdivs anywhere the user might have set by putting 0.0 for global subdivs multiplier, and then playing with the min shading rate (8 or 16 seems to work fine for most cases) and the AA threshold to get what I need - in most cases turns out way faster than what the user had originally by playing with subdivs all over the place.

    Best regards,
    Vlado
    Last edited by vlado; 08-04-2014, 09:20 AM.
    I only act like I know everything, Rogers.

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    • #32
      Originally posted by glorybound View Post
      But, having said that, they are red as heck on the sample rate map.
      Does it matter if they render fast

      Best regards,
      Vlado
      Last edited by vlado; 08-04-2014, 08:57 AM.
      I only act like I know everything, Rogers.

      Comment


      • #33
        fast and good!
        Originally posted by vlado View Post
        Does it matter if they render fast

        Best regards,
        Vlado
        Bobby Parker
        www.bobby-parker.com
        e-mail: info@bobby-parker.com
        phone: 2188206812

        My current hardware setup:
        • Ryzen 9 5900x CPU
        • 128gb Vengeance RGB Pro RAM
        • NVIDIA GeForce RTX 4090
        • ​Windows 11 Pro

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        • #34
          okay, I am impressed. Everything is rendering in real time (dragging my mouse across the vfb) and it is clean. Even the motion blur renders fast!
          Bobby Parker
          www.bobby-parker.com
          e-mail: info@bobby-parker.com
          phone: 2188206812

          My current hardware setup:
          • Ryzen 9 5900x CPU
          • 128gb Vengeance RGB Pro RAM
          • NVIDIA GeForce RTX 4090
          • ​Windows 11 Pro

          Comment


          • #35
            Just a note. The only way to really set the Global SubD multiplier to 0.0, his maxscript (renderers.current.dmc_subdivs_mult), correct? At least i got a 0.0000001 when using the UI.
            Maybe you guys should set the min value of the spinner to 0.0?

            Best regards,
            Daniel
            Daniel Santana | Co-Founder / Technical Director
            You can do it! VFX
            Lisbon/Porto - Portugal
            http://www.ycdivfx.com

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            • #36
              Originally posted by vlado View Post
              There's a trend with most of the scenes I've been getting lately; switch to BF+LC, ignore any subdivs anywhere the user might have set by putting 0.0 for global subdivs multiplier, and then playing with the min shading rate (8 or 16 seems to work fine for most cases) and the AA threshold to get what I need - in most cases turns out way faster than what the user had originally by playing with subdivs all over the place.
              Vlado,
              does this mean the AA min is 1 and AA max is 100, as specified in the universal settings? All other settings for BF and LC are default? Sounds interesting.
              Last edited by kosso_olli; 08-04-2014, 03:14 PM.
              https://www.behance.net/Oliver_Kossatz

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              • #37
                Very intriguing stuff...

                Originally posted by kosso_olli View Post
                Vlado,
                does this mean the AA min is 1 and AA max is 100, as specified in the universal settings? All other settings for BF and LC are default? Sounds interesting. Got a car interior which is mostly black. Dark upholstery, black ceiling etc. Getting it clean is quite difficult, will give your settings a try tomorrow. Anyway, thanks for sharing your insights.
                James Burrell www.objektiv-j.com
                Visit my Patreon patreon.com/JamesBurrell

                Comment


                • #38
                  Originally posted by dgsantana View Post
                  Just a note. The only way to really set the Global SubD multiplier to 0.0, his maxscript (renderers.current.dmc_subdivs_mult), correct? At least i got a 0.0000001 when using the UI. Maybe you guys should set the min value of the spinner to 0.0?
                  Yes, will do that. But 0.0000001 does practically the same thing for this scene.

                  Best regards,
                  Vlado
                  I only act like I know everything, Rogers.

                  Comment


                  • #39
                    Originally posted by kosso_olli View Post
                    Vlado, does this mean the AA min is 1 and AA max is 100, as specified in the universal settings?
                    [EDIT][EDIT] (too many scene files ) Yes, they are 1/8 as they were originally in the scene. Will do a 1/100 to compare, but even with the universal settings, you can usually get away with lower values and still get a good image.

                    Best regards,
                    Vlado
                    Last edited by vlado; 08-04-2014, 03:13 PM.
                    I only act like I know everything, Rogers.

                    Comment


                    • #40
                      Here is a render with 1/100; as you see it took a bit longer (20 min), but still not as long as the original settings.

                      https://ftp.chaosgroup.com/vlado/ima...bree_trees.png

                      Best regards,
                      Vlado
                      I only act like I know everything, Rogers.

                      Comment


                      • #41
                        max ray intensity is a VRAY 3.0 thing, correct?
                        Bobby Parker
                        www.bobby-parker.com
                        e-mail: info@bobby-parker.com
                        phone: 2188206812

                        My current hardware setup:
                        • Ryzen 9 5900x CPU
                        • 128gb Vengeance RGB Pro RAM
                        • NVIDIA GeForce RTX 4090
                        • ​Windows 11 Pro

                        Comment


                        • #42
                          Yes it is.
                          CGI - Freelancer - Available for work

                          www.dariuszmakowski.com - come and look

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                          • #43
                            I've tried running a scene thru this (difficult light, lots of materials that I really dont want to have to optimize, lots of very glossy reflections) and this "workflow" is powering through the render. I'm quite amazed so far. Vlado, do you have any tips for fine tuning. I'm aware this is a sort of universal method but I've been throwing seemingly random settings at it not really knowing whats going on under the hood. What's the relationship between the max aa subdivs and min shading rate for instance? Should we be unlinking the clr thresh and noise thresh for greater control? I guess the setting that seems to be most mysterious to me is the min shading rate...

                            Originally posted by vlado View Post
                            Here is a render with 1/100; as you see it took a bit longer (20 min), but still not as long as the original settings.

                            https://ftp.chaosgroup.com/vlado/ima...bree_trees.png

                            Best regards,
                            Vlado
                            James Burrell www.objektiv-j.com
                            Visit my Patreon patreon.com/JamesBurrell

                            Comment


                            • #44
                              I have been using the method, and like you said, it eats right through the scene. It is pretty remarkable that one or two spinners simplified the workflow.
                              Bobby Parker
                              www.bobby-parker.com
                              e-mail: info@bobby-parker.com
                              phone: 2188206812

                              My current hardware setup:
                              • Ryzen 9 5900x CPU
                              • 128gb Vengeance RGB Pro RAM
                              • NVIDIA GeForce RTX 4090
                              • ​Windows 11 Pro

                              Comment


                              • #45
                                You're using vray 3, right?

                                Originally posted by glorybound View Post
                                I have been using the method, and like you said, it eats right through the scene. It is pretty remarkable that one or two spinners simplified the workflow.
                                James Burrell www.objektiv-j.com
                                Visit my Patreon patreon.com/JamesBurrell

                                Comment

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