I am starting a monster house and it has wood shakes on the roof. I do a lot of roofs, and with some awesome script I can do pretty good, but I don't have a workflow for wood shakes. These are the un-even kind... any tips?
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Wood Shake Roof
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Wood Shake Roof
Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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it's a very complicated roof, and I don't have time to learn a new plugin, so is it worth pursuing? Cubicleganster, I am not sure I understand your suggestion.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Make the roof out of flat polygons. have a big sheet of the roofing detailed up as one edit poly with mapping baked in which is bigger than any of the roof segments, then copy that, use normal align & the cut tool in top view to trim it. If you do the material using a multitexture and use material by element you can randomize all the tiles easily.
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Have not used these tools myself so I cannot say how they would work for what you need, but they are made for it:
http://www.avizstudio.com/tools/atiles/
http://www.digitalxmodels.com/produc...aces_maxscriptBen Steinert
pb2ae.com
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I use Displacement Roof Surfaces all the time - love it!Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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I always remember being impressed by the shingles (geometry) on this 'making of' article http://www.ronenbekerman.com/making-...nedict-chapel/
Maybe it's a method you could adapt for your purpose. Creating those large sheets and then using slice at the ridges, valleys and eaves.
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