I wish to bake some normal maps I have inside the bump slot of a particular shader. When I've tried baking the complete map is baked fine but the normals are not and just remain at a neutral normal colour. Should I be using vray bump to normal in the slot instead before baking or will normals not bake unless I have a high geometry equivalent that is projected onto the lower poly mesh ?
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Baking normal maps to texture
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You need to bake the normals as another element, so you'd bake a complete map along with a bump normals mapBrendan Coyle | www.brendancoyle.com
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Did you use VRayBumpNormalsMap or VRayNormalsMap - from my experience the VRayBumpNormalsMap is what you'll want.Brendan Coyle | www.brendancoyle.com
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