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Units & Vray

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  • Units & Vray

    Does the default Vrlight multiplier value=1 work well for feet w/inches unit settings only?
    If I use milimeters do i have to modify that default value?
    Thank you

  • #2
    Hi


    i think the only thing you have to pay attention is, that vray uses for most inputs, the internal settings of max. when you make your diameter of for example a light to 10, your viewportsettings are cm, but your internal settings are mm, you will get a diameter of 10 mm.

    tom

    light with vray lights sometimes comes with inverse square to very very high settings, sometimes more then 1000 000, esp if you want to do photonmapping.

    to make this more handy, would be a good progress in vray.

    tom

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    • #3
      i´ve got always troubles trying inverse square lights, the are hard to handle for me, could not get a soft falloff on the outside of the light and so on

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