Has there been any optimization to non-refractive (opacity map based) transparency rendering in Vray 3.0? This has always been the Achilles heel for us compared to both Mental Ray and Scanline in terms of speed. Vray 2.x has traditionally been orders of magnitude slower when it comes to scenes with lots of opacity mapped cards, etc. I didn't see any info on this in the Vray 3 literature so assuming nothing has been improved yet?
-Mitch
-Mitch
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