Hi!
I'd like to know which is the "correct" workflow to use planar VrayLight with .hdr texture applied on it.
This is the texture of a commercial library:
http://www.ossosso.com/scambio/shoot07.JPG
As you can see there are good real information about it and I'd like to use it as real as possible.
My doubt regard:
-Bitmap Map or VrayHDRI Map?
-When I load an .hdr image like Bitmap Map an option window appears, I leave all as default or I change something?
-What about "Resolution" parameter under the Texture panel of the VrayLight settings?
-Any other option I have to pay attention to?
Thank you very much.
I'd like to know which is the "correct" workflow to use planar VrayLight with .hdr texture applied on it.
This is the texture of a commercial library:
http://www.ossosso.com/scambio/shoot07.JPG
As you can see there are good real information about it and I'd like to use it as real as possible.
My doubt regard:
-Bitmap Map or VrayHDRI Map?
-When I load an .hdr image like Bitmap Map an option window appears, I leave all as default or I change something?
-What about "Resolution" parameter under the Texture panel of the VrayLight settings?
-Any other option I have to pay attention to?
Thank you very much.
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