Hello
Is there any way to get an ambient occlusion pass to behave just like the amb. occlusion option under the GI settings? I cant seem to get the same results using a VrayExraTex with a Vraydirtmap.
The biggest problem is it seems like it doesn't go through glass, and having to exclude every refractive object in my scene is not really an option.
I would appreciate any help!
Thanks,
Eric.
Is there any way to get an ambient occlusion pass to behave just like the amb. occlusion option under the GI settings? I cant seem to get the same results using a VrayExraTex with a Vraydirtmap.
The biggest problem is it seems like it doesn't go through glass, and having to exclude every refractive object in my scene is not really an option.
I would appreciate any help!
Thanks,
Eric.
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