Hi,
Is there any way to know/approximate the final .vrimg file size before rendering (based on resolution, number of channels/render elements etc.)?
It seems that the data is compressed, since changing something simple like a texture in the scene can have a big impact on the size.
Is there any way to know/approximate the final .vrimg file size before rendering (based on resolution, number of channels/render elements etc.)?
It seems that the data is compressed, since changing something simple like a texture in the scene can have a big impact on the size.
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