Righty - The coupling of subdivs that happens in vray is definitely as simple as just the ui dividing all your subdivs by the max AA - that's all it does, there's nothing going on at a core level. Beyond that all the sampling is just vray dealing with noise.
On image A versus image B I totally understand and really what's happening here is just that there are many different ways to try and achieve a clean image, and it's probably possible to get a clean image using any of those methods but some methods are better suited to certain scenes than others. The various approaches to sampling really boil down to do I want to spend time optimizing my settings for quicker renders, or do I want to use less controls and have sightly slower renders. Vlado would love to boil it down to just one method of working as it means the ui could be simplified, learning vray could be simplified and we could all move on
- the problem is there's people like me who endlessly fiddle with vray and we've gotten used to a different way of working from universal type setups. It's always really tough to remove a bit of functionality from software, even if it's a worse way of doing things as you'll always find someone who relies on it heavily. The autodesk guys for example would love to throw out editable mesh and editable poly as it causes a tonne of problems for them, but so many people use max in such different ways that there'll be someone that'll cause uproar if their favourite button gets removed!
In terms of the extra check box, what it did was add in yet another method to optimize vray and while that works really well for some people, it's adding in another control and Vlado would really love to simplify, not add to the ui. The problem it was put in to resolve, it's definitely solved (which is only to stop max AA from dividing all your other ui controls) but it might be that you're expecting it to do something different?
On image A versus image B I totally understand and really what's happening here is just that there are many different ways to try and achieve a clean image, and it's probably possible to get a clean image using any of those methods but some methods are better suited to certain scenes than others. The various approaches to sampling really boil down to do I want to spend time optimizing my settings for quicker renders, or do I want to use less controls and have sightly slower renders. Vlado would love to boil it down to just one method of working as it means the ui could be simplified, learning vray could be simplified and we could all move on
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In terms of the extra check box, what it did was add in yet another method to optimize vray and while that works really well for some people, it's adding in another control and Vlado would really love to simplify, not add to the ui. The problem it was put in to resolve, it's definitely solved (which is only to stop max AA from dividing all your other ui controls) but it might be that you're expecting it to do something different?
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