Wouldn't the color for excluded elements make more sense being white? In PhotoShop, using the multiplier mode, they would be ignored.
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Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
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My current hardware setup:- Ryzen 9 5900x CPU
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good to know, thanksOriginally posted by joconnell View PostLinear comping is generally done additively so black will disappear, multiply can cause a lot of issues!Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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can you elaborate. In Photoshop, what would this look like?Originally posted by joconnell View PostLinear comping is generally done additively so black will disappear, multiply can cause a lot of issues!Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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but, how are you recommending that it is done, if not multiplier in photoshop?Originally posted by joconnell View PostThe issues? Mainly along edges where you've anti aliased objects - you can get some darkening of objects so they look a bit "halo'd".Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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Well, it's not working for me. How about a step-by-step? usually, I copy my AO on my main and set it to Multiply; dropping the opacity to around 40%Originally posted by Dariusz Makowski (Dadal) View PostLinear Dodge (Add) for true 32 bit comps
Screen for fake 16/8 bit comps. You will not be able to match 100% to beauty /32 bit comp using 8/16 bit but then if you comp then it means you will retouch it so it should not matter.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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Okay, that takes me back to my original postOriginally posted by Dariusz Makowski (Dadal) View PostAO is not part of passes. Is an extra "Effect". There fore you can use multiply on it. There is nothing physically accurate about it that reflect real world.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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What about reversing AO colors: Occluded = white; Unoccluded = black.
This will give you a negative-AO information, then you have to just revert the information again in photoshop and use it as you normally do.
The difference would be that the excluded object will now be in white color which is exactly what you want.
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