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  • Override exclude

    Wouldn't the color for excluded elements make more sense being white? In PhotoShop, using the multiplier mode, they would be ignored.
    Bobby Parker
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  • #2
    Linear comping is generally done additively so black will disappear, multiply can cause a lot of issues!

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    • #3
      good to know, thanks
      Originally posted by joconnell View Post
      Linear comping is generally done additively so black will disappear, multiply can cause a lot of issues!
      Bobby Parker
      www.bobby-parker.com
      e-mail: info@bobby-parker.com
      phone: 2188206812

      My current hardware setup:
      • Ryzen 9 5900x CPU
      • 128gb Vengeance RGB Pro RAM
      • NVIDIA GeForce RTX 4090
      • ​Windows 11 Pro

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      • #4
        can you elaborate. In Photoshop, what would this look like?
        Originally posted by joconnell View Post
        Linear comping is generally done additively so black will disappear, multiply can cause a lot of issues!
        Bobby Parker
        www.bobby-parker.com
        e-mail: info@bobby-parker.com
        phone: 2188206812

        My current hardware setup:
        • Ryzen 9 5900x CPU
        • 128gb Vengeance RGB Pro RAM
        • NVIDIA GeForce RTX 4090
        • ​Windows 11 Pro

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        • #5
          The issues? Mainly along edges where you've anti aliased objects - you can get some darkening of objects so they look a bit "halo'd".

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          • #6
            but, how are you recommending that it is done, if not multiplier in photoshop?
            Originally posted by joconnell View Post
            The issues? Mainly along edges where you've anti aliased objects - you can get some darkening of objects so they look a bit "halo'd".
            Bobby Parker
            www.bobby-parker.com
            e-mail: info@bobby-parker.com
            phone: 2188206812

            My current hardware setup:
            • Ryzen 9 5900x CPU
            • 128gb Vengeance RGB Pro RAM
            • NVIDIA GeForce RTX 4090
            • ​Windows 11 Pro

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            • #7
              Linear Dodge (Add)
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              • #8
                Linear Dodge (Add) for true 32 bit comps
                Screen for fake 16/8 bit comps. You will not be able to match 100% to beauty /32 bit comp using 8/16 bit but then if you comp then it means you will retouch it so it should not matter.
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                • #9
                  Well, it's not working for me. How about a step-by-step? usually, I copy my AO on my main and set it to Multiply; dropping the opacity to around 40%
                  Originally posted by Dariusz Makowski (Dadal) View Post
                  Linear Dodge (Add) for true 32 bit comps
                  Screen for fake 16/8 bit comps. You will not be able to match 100% to beauty /32 bit comp using 8/16 bit but then if you comp then it means you will retouch it so it should not matter.
                  Bobby Parker
                  www.bobby-parker.com
                  e-mail: info@bobby-parker.com
                  phone: 2188206812

                  My current hardware setup:
                  • Ryzen 9 5900x CPU
                  • 128gb Vengeance RGB Pro RAM
                  • NVIDIA GeForce RTX 4090
                  • ​Windows 11 Pro

                  Comment


                  • #10
                    AO is not part of passes. Is an extra "Effect". There fore you can use multiply on it. There is nothing physically accurate about it that reflect real world.
                    CGI - Freelancer - Available for work

                    www.dariuszmakowski.com - come and look

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                    • #11
                      Okay, that takes me back to my original post
                      Originally posted by Dariusz Makowski (Dadal) View Post
                      AO is not part of passes. Is an extra "Effect". There fore you can use multiply on it. There is nothing physically accurate about it that reflect real world.
                      Bobby Parker
                      www.bobby-parker.com
                      e-mail: info@bobby-parker.com
                      phone: 2188206812

                      My current hardware setup:
                      • Ryzen 9 5900x CPU
                      • 128gb Vengeance RGB Pro RAM
                      • NVIDIA GeForce RTX 4090
                      • ​Windows 11 Pro

                      Comment


                      • #12
                        Uh so you mean " Override exclude " in AO material? Because I was not sure what is it related to

                        I guess it might be cool to just have swatch that we can pick for the color of excluded objects.
                        CGI - Freelancer - Available for work

                        www.dariuszmakowski.com - come and look

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                        • #13
                          What about reversing AO colors: Occluded = white; Unoccluded = black.
                          This will give you a negative-AO information, then you have to just revert the information again in photoshop and use it as you normally do.
                          The difference would be that the excluded object will now be in white color which is exactly what you want.
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