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VRay movie cam vs still cam - Exposure and Motionblur

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  • VRay movie cam vs still cam - Exposure and Motionblur

    Hi all

    Is there some kind of formula to match exposure and motion blur of the movie cam to a still cam?

    I'm liking the exposure of my still cam, but I'm liking the motionblur of my movie cam

    Alternatively on my still cam I can up my F stop and change my shutter to keep exposure and increase motion blur. I always use the still cam even for animation so I'm just experimenting with the movie cam to see if there is ANY benefit. So I guess what I'm really asking is if the motion blur calculations is the same under the hood for these 2 type of cams (forgetting for a moment the exposure)
    Last edited by Morne; 28-07-2014, 05:44 AM.
    Kind Regards,
    Morne

  • #2
    Yes, motion blur is the same.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Originally posted by vlado View Post
      Yes, motion blur is the same.

      Best regards,
      Vlado
      So then what formula can I use for my still cam to match the motion blur of the movie cam when shutter angle is 180 degrees?
      Kind Regards,
      Morne

      Comment


      • #4
        It depends on your frame rate. If you have 24 fps, then 180 degrees shutter is 1/2 of 1/24th of a second, or 1/48th of a second.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #5
          nevermind
          just set shutter speed to 1/48
          Kind Regards,
          Morne

          Comment


          • #6
            Originally posted by vlado View Post
            It depends on your frame rate. If you have 24 fps, then 180 degrees shutter is 1/2 of 1/24th of a second, or 1/48th of a second.

            Best regards,
            Vlado
            we were typing the same time
            Kind Regards,
            Morne

            Comment


            • #7
              Compiled a list a while back. They work the same. You can check it yourself, of course. Here are some equivalents:

              Physical Cam (movie)
              shutterAngle: 360
              shutterOffset: 0
              Standard Cam
              Duration: 1
              IntCenter: 0.5

              Physical Cam (movie)
              shutterAngle: 180
              shutterOffset: 90
              Standard Cam
              Duration: 0.5
              IntCenter: 0.5

              Physical Cam (movie)
              shutterAngle: 180
              shutterOffset: -90
              Standard Cam
              Duration: 0.5
              IntCenter: 0

              Physical Cam (movie)
              shutterAngle: 180
              shutterOffset: 180
              Standard Cam
              Duration: 0.5
              IntCenter: 1.0
              Reel 2016

              Comment


              • #8
                OK I tried couple of frames with the 180 Shutter Angle/Equivalent 1/48 shutter speed for "film" 24 frames/second

                At framerate 24, it looks almost asif the blur is a bit too much for the speed my cam is going past some trees. At a framerate of 30 however, this looks awesome.
                (3dsMax framerate is set to film - 24 frames/sec, but I tested playback at 30 frames with my player)

                I know its all artistic and I should just adjust things till it looks good. My point is, wasn't 1/48 suppose to work great for a framerate of 24 frames/sec?
                Kind Regards,
                Morne

                Comment


                • #9
                  Originally posted by Morne View Post
                  I know its all artistic and I should just adjust things till it looks good. My point is, wasn't 1/48 suppose to work great for a framerate of 24 frames/sec?
                  No, 1/48 is just .5 of a frame - that's the biggest you can possibly go with a mechanical film camera.
                  whatever works best is a stylistic choice - If nothing is moving too fast i'd use .5 of a frame, if there's constant fast motion then I prefer to go lower. Most films are shot lower.
                  Saving private ryan famously used really low shutter angles - something like 45degrees (1/200) so there was hardly any motion blur and it's a big part of how it looks the way it does.

                  watch this -
                  https://www.youtube.com/watch?v=xn1mpszEjZM
                  Last edited by Neilg; 07-08-2014, 01:09 PM.

                  Comment


                  • #10
                    The point of the exercise was to simulate a cinematic film camera
                    With the "converted" numbers, the motion blur seems too strong
                    Kind Regards,
                    Morne

                    Comment

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