EDIT:
A word or two of warning:
DO NOT use the script, OR the methods outlined in the thread, UNLESS you are VERY comfortable with V-Ray's inner workings (ie. you're a VFX LnR TD used to tinkering with the shots to extreme levels.).
It is meant as a VERY AGGRESSIVE, VERY IN-DEPTH approach to V-Ray, and the gains are going to be VERY MARGINAL from the approach of raising the "min shading rate", and rendering away.
Further, it CAN and WILL produce both LOOK and RENDERTIME issues if used improperly.
The way Vlado has updated V-Ray for version 3.0 makes the script obsolete, and the method overly complex for very minor speed gains.
You are STRONGLY ENCOURAGED to follow HIS approach, NOT MINE.
I repeat: there is NO NEED to use the script to get speed gains: raise the "min shading rate" and you will be VERY fine , and also able to control all of V-Ray's from one comfortable place.
You have been warned, with plenty of caps and bold, underlined text. ^^
Well, i guess i may as well chime in on the V-Ray sampling techniques, given most of this stuff was discussed in the beta groups, and i did come up with a script to allow for precise(ish!) sampling calculation.
It still needs some work (mainly, allowing for parts of the optimisation process NOT to take place, if the user wishes so) but i do use it daily to make sure i get my renders fast and clean.
To use it, just unpack the two files into the same folder, and run "Vray3RenderPal_V1.50.ms"
To give you an idea, Grant Miller (i have no clue as to your nick in the forums, Grant, sorry :P) tested it with these results:
Note: the first render was as clean (well, cleaner, actually) as universal with a threshold of 0.001, so it's 23:39 versus 3:13:34 we're comparing.
The key concept here, which i used throughout years of Film and Product design production, is to leverage the specialised rays, rather than relying on the camera ones to do the cleanup work.
In tandem with this, as low an adaptivity as can be had will speed up things even more, although the caveat here is that without adaptivity things can (and sometimes will) get quickly out of hand.
I would *NOT* recommend using this in production straight out of the box.
Rather, take old scenes and give the script a whirl, compare render times, read what the listener states it's done to your scene, and in case poke me back for changes should stuff fall apart for you (not that i had any shot behaving so, so far, but i am sure the wilderness will provide for more entertainment than my own, or the beta groups experience ever could.)
The various pre-made presets were tests, really. I'd recommend using the "StdGeo" and "FineGeo" ones for best results, and in case save yourself a couple more presets with the global subdivs multiplier halved, should you have scenes which tend to clean up quicker (ie. aim for 512 SPP on all effects).
Notes:
* you may want to set up your GI by hand as BF/LC for best results.
* no change happens to your scene while you choose presets and tweak parameters in the script. Only upon pressing the huge button at the bottom (say this quickly three times, i dare you.) will changes ensue.
* The script will save a temp VFB image, and the eventual region area, reload it and wipe it from your history after the changes, so to allow for direct comparison of results. Soon there should be (or maybe it's there already. i'll investigate) a way to delete the old VFB, but for now, you will need to do that by hand. If confused, simply close them all, and press "show the last VFB" in the render settings.
* The script turns on Embree, so if you know that doesn't work for you, feel free to either switch it off manually, or dig in the script and comment out its line.
* The name may be a tad unfortunate, i am told, as there's a commercial product that goes by a similar name. I may change it to RenderMate, much like the dreaded CoffeeMate the Brits in here will be familiar with.
* When in doubt, please ask!
A word or two of warning:
DO NOT use the script, OR the methods outlined in the thread, UNLESS you are VERY comfortable with V-Ray's inner workings (ie. you're a VFX LnR TD used to tinkering with the shots to extreme levels.).
It is meant as a VERY AGGRESSIVE, VERY IN-DEPTH approach to V-Ray, and the gains are going to be VERY MARGINAL from the approach of raising the "min shading rate", and rendering away.
Further, it CAN and WILL produce both LOOK and RENDERTIME issues if used improperly.
The way Vlado has updated V-Ray for version 3.0 makes the script obsolete, and the method overly complex for very minor speed gains.
You are STRONGLY ENCOURAGED to follow HIS approach, NOT MINE.
I repeat: there is NO NEED to use the script to get speed gains: raise the "min shading rate" and you will be VERY fine , and also able to control all of V-Ray's from one comfortable place.
You have been warned, with plenty of caps and bold, underlined text. ^^
Well, i guess i may as well chime in on the V-Ray sampling techniques, given most of this stuff was discussed in the beta groups, and i did come up with a script to allow for precise(ish!) sampling calculation.
It still needs some work (mainly, allowing for parts of the optimisation process NOT to take place, if the user wishes so) but i do use it daily to make sure i get my renders fast and clean.
To use it, just unpack the two files into the same folder, and run "Vray3RenderPal_V1.50.ms"
To give you an idea, Grant Miller (i have no clue as to your nick in the forums, Grant, sorry :P) tested it with these results:
5 png's attached, rendered on dual Xeon 5650s w/ 24 gb of ram.
- 23:39 - rendered as sent
- 24:49 - 2 stop preset
- 40:09 - awsm preset
- 30:04 - universal: default vray, BF + LC, 1-64, 1.0 adaptive, .01 noise threshold
- 22:20 - universal w/ embree on (go embree!)
- 3:13:34 - universal w/ .001 noise threshold w/ embree on
The key concept here, which i used throughout years of Film and Product design production, is to leverage the specialised rays, rather than relying on the camera ones to do the cleanup work.
In tandem with this, as low an adaptivity as can be had will speed up things even more, although the caveat here is that without adaptivity things can (and sometimes will) get quickly out of hand.
I would *NOT* recommend using this in production straight out of the box.
Rather, take old scenes and give the script a whirl, compare render times, read what the listener states it's done to your scene, and in case poke me back for changes should stuff fall apart for you (not that i had any shot behaving so, so far, but i am sure the wilderness will provide for more entertainment than my own, or the beta groups experience ever could.)
The various pre-made presets were tests, really. I'd recommend using the "StdGeo" and "FineGeo" ones for best results, and in case save yourself a couple more presets with the global subdivs multiplier halved, should you have scenes which tend to clean up quicker (ie. aim for 512 SPP on all effects).
Notes:
* you may want to set up your GI by hand as BF/LC for best results.
* no change happens to your scene while you choose presets and tweak parameters in the script. Only upon pressing the huge button at the bottom (say this quickly three times, i dare you.) will changes ensue.
* The script will save a temp VFB image, and the eventual region area, reload it and wipe it from your history after the changes, so to allow for direct comparison of results. Soon there should be (or maybe it's there already. i'll investigate) a way to delete the old VFB, but for now, you will need to do that by hand. If confused, simply close them all, and press "show the last VFB" in the render settings.
* The script turns on Embree, so if you know that doesn't work for you, feel free to either switch it off manually, or dig in the script and comment out its line.
* The name may be a tad unfortunate, i am told, as there's a commercial product that goes by a similar name. I may change it to RenderMate, much like the dreaded CoffeeMate the Brits in here will be familiar with.
* When in doubt, please ask!
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