i've been working on a couple of scenes recently that are a gig in size and billions of polys worth of scattered geometry - yet they render in just over 6gb of ram. it's so easy to halve the ram used by a scene with even just a little bit of optimization, so long as you've got at least 16gb to render you're good. 32 in a workstation and you can keep 4 high res psds open at the same time as a max file.
obv I dont use multiple gb mari painted .exr textures. although what i've heard about the hdri loader maybe even they wouldn't be an issue.
obv I dont use multiple gb mari painted .exr textures. although what i've heard about the hdri loader maybe even they wouldn't be an issue.
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